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Church Game Night Ideas, With Rules and a Run Sheet

Eight games that work in a church hall with children, teenagers and adults in the same room, each with what to bring, how many can play, the rules in full, and how to score it. Below them: a 90-minute run sheet, a rule for choosing games by group size, and a prep list you can print tonight.

The short version

The eight games

Times include explaining the rules and scoring. Player counts are for a room of about 30; the run sheet below says how to scale them.

1. Human bingo (opener)

Any number · 10 minutes · One printed 4×4 grid per person, pens.

Each square names something true of somebody in the room: "has read the whole Bible", "was baptised as an adult", "can name all twelve apostles", "has been to Israel", "plays an instrument", "is under ten". Players walk about and collect a different signature in each square.

  1. Hand out grids as people arrive, so the game starts before the night does.
  2. One signature per person per grid. No signing your own.
  3. First full row shouts "bingo" and reads the names out; first full card ends the game.

Scoring: none. It is a mixer. Give the full-card winner a prize and move on.

2. Verse scramble (teams)

Teams of 4 to 8 · 15 minutes · Verses cut into one-word cards, one envelope per team per verse.

Each team gets an envelope of word cards and must lay the verse out in order on the table. Pick verses most of the room half-knows; the fun is in the arguing over the middle. The four below are from the World English Bible, which is public domain; retype them in your church's translation if you prefer.

For God so loved the world, that he gave his one and only Son, that whoever believes in him should not perish, but have eternal life.John 3:16
Rejoice in the Lord always! Again I will say, "Rejoice!"Philippians 4:4
Trust in Yahweh with all your heart, and don't lean on your own understanding.Proverbs 3:5
Haven't I commanded you? Be strong and courageous. Don't be afraid. Don't be dismayed, for Yahweh your God is with you wherever you go.Joshua 1:9
  1. Three verses per team, short to long. Teams open one envelope at a time.
  2. Hands up when a verse is finished; a referee checks it against the printed verse before the next envelope opens.
  3. Bibles stay closed for round one; allow them for the last verse so the children can help by finding it.

Scoring: 3 points for each verse in order, 1 bonus for the first team to finish each one.

3. Bible charades (teams)

Teams of 4 to 8 · 15 minutes · Scene cards in a bowl, a one-minute timer.

A player draws a card and acts the scene without speaking; their team guesses. Children do well here, so send the under-tens up first. Ten scenes that act well, with the passage for anyone who disputes a guess:

  1. Teams take turns; one minute per card; the actor may pass once.
  2. Only the actor's own team may guess. If the minute runs out, the other teams get one guess each.

Scoring: 2 points for a correct guess inside the minute, 1 point to another team that steals.

4. Bible quiz round (teams)

Teams of 3 to 8 · 20 minutes · Twenty questions, answer slips or phones, a reader.

Multiple choice keeps the children in it: a seven-year-old can pick B when a parent whispers the story. Read the question and the four options, allow 20 to 30 seconds, then read the answer and the verse it comes from, so every question teaches something. Our 40 questions for youth group are written for exactly this, in four rounds of ten with a one-line why for each answer; use Rounds 1 and 2 for a mixed room. For a harder, board-style round with categories, the 150 Jeopardy-style questions give you five boards.

  1. Teams write A, B, C or D on a slip after each question; swap slips with the next table to mark.
  2. Disputes are settled by reading the verse aloud, not by the quizmaster's memory.

Scoring: 1 point per correct answer; the team total goes on the night's scoreboard as 10, 5 and 2 for first, second and third.

If you would rather not mark slips, BibleLiveQuiz puts the questions on the TV and everyone answers from their own phone by typing a five-character code or scanning a QR code; nobody installs anything. The host picks 5 to 25 questions and 15 to 60 seconds each, and can score by team. The free plan is sized for lobbies of up to 10 players; a bigger room still plays, and the host is asked afterwards whether to upgrade. It is optional: the slips work fine.

5. Cup-stack relay (active)

Teams of 4 to 8 · 10 minutes · 21 paper cups per team, a table per team, a timer.

The one game where a child beats an adult. Each player in turn builds a pyramid of 21 cups (six, five, four, three, two, one) and takes it down again into a single stack before the next player starts.

  1. Line the teams up two metres from their table. On "go", the first player runs, builds, unbuilds, runs back and tags the next.
  2. A pyramid that falls must be rebuilt before the player may unbuild it.
  3. First team with every player done and all cups in one stack wins.

Scoring: 10 points first, 5 second, 2 third, as usual. With more than five teams, run heats.

6. Bible Pictionary (teams)

Teams of 4 to 8 · 15 minutes · A whiteboard or flip chart per team, markers, word cards.

Same as charades, drawn instead of acted. Use the charades scene list plus objects: burning bush, manger, ark of the covenant, coat of many colours, loaves and fishes, Jacob's ladder, the empty tomb, a mustard seed, a lost sheep, a lamp on a stand. No letters, no numbers, no pointing at things in the room.

Scoring: 2 points per card guessed inside one minute. Run all teams at once with the same card to save time: the first team to guess scores 2, everyone else who guesses before the minute ends scores 1.

7. Name that hymn (all ages, quiet)

Any number · 10 minutes · A pianist, or a phone and a speaker.

Play the first four bars of a hymn or worship song. Tables confer and write the title. Pick a spread the room will actually know: two old hymns, two from the last twenty years, two children's songs, two Christmas carols. Ask your worship leader for the list; they know what has been sung this year.

Scoring: 1 point per title, 1 bonus if the table can also sing the next line. Good as the second-to-last game, because it brings the volume down before the finish.

8. The finale: speed Scripture hunt (teams, double points)

Teams of 3 to 8 · 10 minutes · One Bible per team, a list of ten references.

Read a reference ("Luke 15:4"); the first team to find it stands and reads the verse aloud. Use references from stories you used earlier in the night, so the children recognise them. Hand the Bible to a different team member for each reference, and let the children have the first three.

Scoring: 2 points per verse read correctly, doubled on the scoreboard as the last game. Then add up, announce, and pray.

A 90-minute run sheet

TimeWhatWho
6:30Doors, drinks, human bingo grids handed out at the doorWelcome team
6:45Welcome, short prayer, teams announced by table cardHost
6:50Verse scrambleHost reads, two referees check
7:05Bible charadesHost runs the timer
7:20Bible quiz round (20 questions)Quizmaster, scorer
7:40Cup-stack relayOne marshal per table
7:50Name that hymnPianist or phone
8:00Finale: Scripture hunt, double pointsHost
8:10Totals, prizes, closing prayer, supperHost, scorer

Four helpers is the comfortable number for 30 people: a host, a scorer, and two referees who also marshal the relay. The scorer keeps a single sheet on the wall and updates it after every game, out loud.

Which games for which room

If your room isThen
Under 12 peoplePlay as individuals, not teams. Drop the relay and Pictionary; run human bingo, charades, the quiz round, name that hymn and the Scripture hunt.
12 to 40 peopleTeams of 4 to 8, all eight games fit. Use the run sheet as written.
More than 40Teams of 8 to 10, and cut to five games: the relay and Pictionary need table space that fills up. Put the quiz on a screen, because reading 20 questions to 60 people with slips takes 30 minutes.
Mostly under-tensCharades, cup stack, Pictionary and the Scripture hunt; keep the quiz to ten easy questions. Fifteen minutes is the longest any game should run.
Mostly adultsSwap charades for a second quiz round from the Jeopardy-style boards and lengthen verse scramble to whole passages.
Nobody knows anyoneMake human bingo 20 minutes and seat teams by the bingo grid: everyone who signed your top row is your table.

Prep list for 30 people (print this)

When this is not the right page

If what you need is the questions rather than the evening, go straight to the youth group quiz questions or the Jeopardy-style boards. For a seasonal night, the Thanksgiving, Christmas and Easter quizzes each give 15 questions on the season. If you are planning a night for teenagers only, the active games above still work, but a youth leader will usually run longer rounds and fewer games than this sheet; the run sheet is tuned for a room where the youngest player is six and the oldest is eighty. Check your church's safeguarding policy before the relay and the scavenger-style finale if children will move between rooms.

Verses are quoted from the World English Bible. The charades and Scripture-hunt references were checked against the passages. The game timings are our recommendations for a hall of about 30 people; trim a round rather than skip the closing prayer if the night runs long.

Run the quiz round on the TV?

Questions go on your projector, everyone answers from their phone, and scoring takes care of itself. Players join with a code or a QR code; nobody installs anything.

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